Deadlight
Written by Feed Monday, 30 July 2012 09:00
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As far as art and design goes, this is a classic. The setting, a 1980s Washington State decomposing after a zombie outbreak, is beautifully realised. The third dimension behind the basic platforming doesn't only add eyepopping settings, but an effective and pulse-quickening threat. Ravenous undead don't pop up from behind boxes but stagger in from the background, giving several agonising seconds of mortal danger before you manage to scale a fence, kick a window in or throw a cabinet across your path.
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Source: Official XBOX Magazine
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Deadlight
It's dead confusing. As far as art and design goes, this is a classic. The setting, a 1980s Washington State decomposing after a zombie outbreak, is beautifully realised. The third dimension behind...
It's dead confusing. As far as art and design goes, this is a classic. The setting, a 1980s Washington State decomposing after a zombie outbreak, is beautifully realised. The third dimension behind...
© 2013 - Screen Rave
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