Wednesday May 22
navbar-moviesnavbar-tvnavbar-musicnavbar-books

video-game-news-header

The Secret Sauce of Bastion's Atmosphere

Attention: open in a new window. PDFPrintE-mail

Games - Games

Bastion - The Secret Sauce of Bastion's AtmosphereBastion - The Secret Sauce of Bastion's Atmosphere

When Greg Kasavin took the podium at the year’s GDC, there was a palpable sense of excitement in the room. His talk was centered on how to create atmosphere in games. As the creative director of last year’s critical darling Bastion, he had plenty to say on the topic. Atmosphere in games is a bit nebulous though. Sure, we can name a number of games that have “atmosphere,” but nailing down what that means is a tricky proposition. Kasavin attacked this problem procedurally. In a cross of scientific and journalistic (unsurprising given Kasavin’s background at GameSpot) reporting, Kasavin showed his audience how he learned about atmosphere in games. The lecture was littered with homage to games both old and new. By the way he talked about the works, it was obvious that Kasavin was sharing what inspired him. Classics like Metroid Prime and Fallout were called out on the role. They all had one bit in common though. These games were all thick with atmosphere. It was on this note that Kasavin began to sort out his first objective.

Atmosphere is not unique to games. It is found in all art forms, consider The Scream, the Edvard Munch painting that has been revisited so often as of late. Film provides ample examples as well, consider the Noir classics, or true horror films like Alien. Kasavin suggested that novels may have the most rich atmosphere. By nature, a novel is a work of rich descriptive storytelling. When Kasavin spoke of atmosphere in novels I found myself reminiscing in Tolkein’s Fangorn Forest, and returning to my youth in the great halls of the Redwall series. You’re visiting some of you favorite fictional settings now, aren’t you? Thus, how can we doubt the importance of atmosphere in art?

Kasavin calls atmosphere the secret sauce of successful games.

Kasavin calls atmosphere the secret sauce of successful games. It’s hard to doubt him. He says that atmosphere creates, and perhaps more importantly, sustains immersion. Kasavin defines immersion as the suspension of reality. And he’s right, consider Metroid Prime, the Chozo Ruins are equal measures enchanting and haunting. Within that experience, there is no break of cohesion, loading screens are cleverly circumvented as doors and elevators. When the ghosts of the Chozo appear, it feels natural. Talon IV was a hollow world, what better to inhabit ancient ruins than ghosts of the past?

In the presentation, Kasavin detailed three properties of atmospheric games:

  • Tonal cohesion in terms of emotional range 
     
  • Internal consistency regarding the rules and mechanics of a given game
     
  • Specific details regarding the world of the game; An example would be the readable books in Skyrim, a reward for an inquisitive player

As Kasavin related these properties, I applied them to games I’ve known to have atmosphere. Infallibly, I found that these three traits exist. But, why is this true? Why do all atmospheric games share these apparent laws? Kasavin says it is because atmosphere must be authored. Games, are given atmosphere through a unique identity, feel, and context.

If atmosphere must be authored, then there must be component parts. Kasavin distills atmosphere into the potent mix of theme and tone. In this specific case, Kasavin identifies tone as the author’s attitude towards the theme, which should be the central idea of the work.

With all of that sorted, Kasavin demonstrated how his ideas and definitions applied to Bastion. Kasavin told us that a simplified version of Bastion’s theme is “Overcoming regret.” Kasavin elaborated on his ideas in a blog post regarding his GDC talk. He writes, “The story I wanted to write for Bastion was intended to explore the theme of overcoming regret. The tone I wanted for it was bittersweet but not sentimental, cautiously optimistic and ultimately hopeful but still melancholy at times…”

It’s clear that the team at Supergiant Games were able to achieve the atmosphere that Kasavin envisioned for Bastion. At the panel though, Kasavin detailed several particular examples of how theme and tone informed gameplay. He told us that throughout the development of Bastion, when The Kid fell off of the side of the world, he would gently land face up. The team decided to build a new animation for The Kid, the one we are familiar with, an animation in which The Kid lands squarely on his face. According to Kasavin, this animation is a better fit for the tone of Bastion, he says the animation is “Kind of harsh, kind of sad, and kind of funny.” In life, we have all fallen flat before. It’s a relatable moment for all players. The Kid has to get up, has to move on, has to overcome.

Bastion’s true difficulty settings aren’t in a static settings menu. They are ingrained into the world of Bastion through the Shrine.

Kasavin also said that atmosphere had to be seamless. He argued compellingly that the core functions of a game must be sufficiently integrated into the experience, so as to not break immersion. He cited two examples, one his own, and one from Mass Effect 2. Bastion’s true difficulty settings aren’t in a static settings menu. They are ingrained into the world of Bastion through the Shrine. Invoking the favor of the Gods would grant extra experience in exchange for a change like enemies being more damage resistant. Mass Effect 2 has a similar function. Navigation between worlds takes place on the Galactic Map, where the player can fly the Normandy and explore the galaxy on their own terms. Examples like these serve to further immerse the player in the universe of the game. A static menu breaks immersion and, at least temporarily suspends the player’s perception of atmosphere.

Kasavin, by the conclusion of his GDC lecture, had created a formula that leads to atmosphere in games. It starts with a strong theme, and a clear tone towards that theme. These two combine to grant the creator a nebulous idea of what the atmosphere should be. Then, the game’s mechanics, art, and story must be designed around that atmosphere, with the end goal being a consistent state of immersion.

Then, the player experiences, and hopefully, becomes cognizant of all of the above in reverse order. This, is the recipe for Greg Kasavin’s secret sauce.


Source: Gameranx

Read Full Article

Quote this article on your site

To create link towards this article on your website,
copy and paste the text below in your page.




Preview :

The Secret Sauce of Bastion's Atmosphere
When Greg Kasavin took the podium at the year’s GDC, there was a palpable sense of excitement in the room. His talk was centered on how to create atmosphere in games. As the creative...

© 2013 - Screen Rave




Related news items:
Newer news items:
Older news items:

+ VIDEO GAME NEWS RAVES

Xbox One Game Cover Discovered on Battlefield 4 Website
Welcome to a new world where we don’t have to refer to Microsoft’s next-generation gaming console as the...
Xbox One Supports External Storage, Cannot Remove Internal Hard Drive
  Instead of the external proprietary drives of the Xbox 360, the Xbox one will support any external storage ...
Halo TV Series Announced, Steven Spielberg Executive Producer
  Following the details explaining the Xbox One's media and entertainment capabilities, Microsoft announc...
Xbox One Allows for Immediate Play During Install
  Uninterrupted and seamless transitions prove a core focus for the Xbox One. And while many negative implica...
Xbox Support: Xbox One Will Not Require Fee for Used Games
The problem with console announcements of this magnitude is that some of the details tend to get a bit hazy. There a...
First Call of Duty: Ghosts Xbox One screenshots arrive - it's definitely a new engine
Check out sparkly in-game jungles, ocean beds. Activision has rolled out a few Call of Duty: Ghosts screenshots to compl...
Xbox One Achievement system changes detailed by Microsoft
Carry over from Xbox 360, but can be updated. Microsoft has confirmed that Achievements will carry over from Xbox 360 to...
Xbox One video: Jonty and Ed discuss Microsoft's new hardware
OXM editors swap thoughts about the next generation of Xbox. Like the looks of the Xbox One? Then you'll absolutely love...
Assassin's Creed 4: Black Flag, Watch Dogs Coming to Xbox One and PlayStation 4
  Alongside Assassin's Creed 4: Black Flag and Watch Dogs, Ubisoft plans to release at least 6 of its gam...
Xbox One's new Xbox Live features detailed - it's powered by 300,000 servers
Existing Live Gold Membership for Xbox 360 will carry over to Xbox One. You'll be pleased to hear that Xbox 360 Live Gol...
Battlefield 4 Coming to Xbox One and PlayStation 4, Pre-Order for Free China Rising DLC
  Now that every next generation console exists in an official form, developers can begin to confirm specific...
Xbox One - Microsoft's reveal event in pictures
All the big reveals in handy, static, visual form. Well, that hour certainly went by in the blink of an eye. I spent mos...
Forza Motorsport 5 screenshots and trailer - the Xbox One's first launch game revealed
Game will leverage "the infinite power of the cloud". Microsoft has released the first screenshots and video foo...
15 Xbox One Exclusives in the First Year, New Black Tusk game at E3
During the live event of the Xbox One reveal, Don Mattrick, President of the Interactive Entertainment Business at M...
Xbox One games are locked to Xbox Live accounts, but there's no
You'll have to pay a fee to unlock the content for another user. Xbox One games will require mandatory installation to t...
Installs are mandatory for Xbox One games, pre-owned definitely possible
Update: conflicting reports on access from Microsoft and journalists. Xbox One games will require mandatory installation...
Xbox One Games Require Mandatory Hard Drive Install, Does Not Bode Well For Used Games
As with the not so insignificant bit about Microsoft's latest console not being able to playing its current mach...
Xbox One Aesthetic In Line With Window's 8 Corporate Makeover
With the launch of Windows 8, Microsoft went big and wide, replacing the corporate logo and the entire look and fee...
Xbox One: first official images of Microsoft's next gen console
See the new controller and Kinect. Microsoft has released the first official screenshots of Xbox One, its controller and...
The Xbox One Will Not Be Backwards Compatible With The Xbox 360
Now that Xbox One has made itself known to the world, via Microsoft's unveil that was mostly about sports, TV, a...
Sony Shares Surge After Xbox One Reveal While Microsoft's Fall
UPDATE: The cause of Sony's share spike may be attributed to reports from Japan, via Bloomberg, that the company...
Xbox One Wallpapers in HD
Microsoft has just announced the Xbox One, their latest and greatest video game console. Designed as the next-generatio...
FIFA 14 Features Exclusive to Xbox One: EA Sports
During Microsoft's Xbox One presentation, EA took the stage to make a few announcements regarding their sports f...
Call of Duty: Ghosts to Include Dynamic Maps, Character Customization
Sick of Call of Duty titles? Plenty of us are. We’ve seen new game after new game since the 2007 explosion of ...
1stayconnectedtwitterfacebookrssfeedmobisitemap


PlayStation Game Trailers - Videos

Xbox360 Game Trailers - Videos

+ Video Game Raves

Ratchet & Clank: Full Frontal Assault Finally Getting Vita Release
Insomniac Games has just given the word that Ratchet & Clank: ...
Borderlands 2 Krieg the Psycho Bandit DLC Arriving May 14
If you’re still steeped in the rich universe included in Gea...
Civilization 5: Brave New World Expansion Adds Morocco, Indonesia
  Joining the nine new civilizations coming to the Civiliza...
Donkey Kong: Pauline Edition is Not About Feminism
We video gamer nerds on the Internet have awarded the best dad of ...
Here's What a 'Dark Souls 2' Collector's Edition Chess Piece Looks Like
An artist going by futantshadow on DeviantArt is putting together ...
Splinter Cell Blacklist Trailer Showcases Sam Fisher's New Abilities
In the world of video games, special agents don’t seem to be...

navbar-moviesnavbar-tvnavbar-musicnavbar-books